Glossary of Bridge Terms

Auction bid a proposition for a contract which must be higher than all the preceding bids.
Blockage not being able to make the master tricks in the hand opposite.
Board the plastic container to store the cards.
Cashing in making small cards masters which weren't at the start by drawing all the opponent's cards, (long suit tricks) if necessary giving him one or more tricks.
Contract the commitment that a declarer makes to take a certain number of tricks.
Deal the total of the four hands.
Declarer the player who plays his cards and those in dummy.
Discard throwing a card of another suit because you have none of the required suit left.
Doubleton two cards only of a certain suit.
Dummy the player who puts his cards on the table before the game starts and takes no further part in the game.
Failure when the declarer doesn't make his contract.
Finesse playing the lowest card of a group of non-sequential honours (A-Q or K-J) hoping the missing card is in the hand of the player before the group of honours.
Fit possess with your partner at least eight cards of a certain suit.
Fourth highest fourth card of a long suit arranged from highest to lowest.
Game a contract which scores at least 100 points.
Hand the thirteen cards one has to play the game.
Honour the five highest cards of each suit: Ace, King, Queen, Jack, Ten.
Lead the fact of playing the first card of the game.
Major suits the suits of Spades and Hearts.
Minor suits the suits of Diamonds and Clubs.
Not Vulnerable the other "state" where scores for game and slam are lower.
Opener the person who announces first.
Overtrump trump with a higher card than the opponent who has already trumped.
Pair the association of two players facing each other.
Promote (an honour) turn a lesser honour into a master by drawing out the opponent's masters.
Responder the partner of the opener.
Sequence a series of at least three cards in a row; e.g. A K Q, K Q J, Q J 10….
Singleton one card only of a certain suit.
Slam contract of 13 tricks for a grand slam and 12 tricks for a small slam.
Suit each of the four "families" of a pack of cards: Clubs, Diamonds, Hearts, Spades.
Tournament bridge competition where all the players play the same hands.
Trump a suit one chooses and which has priority over the other suits.
Trump in capture the opponent's card with a trump so long as you haven't any cards of the suit led.
Void no card in a certain suit.
Vulnerable "state" determined by the number of the deal which allows you to gain more points for game and slams.