| Auction
bid |
a proposition for a contract which
must be higher than all the preceding bids. |
| Blockage |
not being able to make the master
tricks in the hand opposite. |
| Board |
the plastic container to store the
cards. |
| Cashing
in |
making small cards masters which weren't
at the start by drawing all the opponent's cards, (long suit tricks)
if necessary giving him one or more tricks. |
| Contract |
the commitment that a declarer makes
to take a certain number of tricks. |
| Deal |
the total of the four hands. |
| Declarer |
the player who plays his cards and
those in dummy. |
| Discard |
throwing a card of another suit because
you have none of the required suit left. |
| Doubleton |
two cards only of a certain suit. |
| Dummy |
the player who puts his cards on the
table before the game starts and takes no further part in the game. |
| Failure |
when the declarer doesn't make his
contract. |
| Finesse
|
playing the lowest card of a group
of non-sequential honours (A-Q or K-J) hoping the missing card is
in the hand of the player before the group of honours. |
| Fit |
possess with your partner at least
eight cards of a certain suit. |
| Fourth
highest |
fourth card of a long suit arranged
from highest to lowest. |
| Game |
a contract which scores at least 100
points. |
| Hand |
the thirteen cards one has to play
the game. |
| Honour |
the five highest cards of each suit:
Ace, King, Queen, Jack, Ten. |
| Lead |
the fact of playing the first card
of the game. |
| Major
suits |
the suits of Spades and Hearts. |
| Minor
suits |
the suits of Diamonds and Clubs. |
| Not
Vulnerable |
the other "state" where scores for
game and slam are lower. |
| Opener |
the person who announces first. |
| Overtrump |
trump with a higher card than the
opponent who has already trumped. |
| Pair |
the association of two players facing
each other. |
| Promote
(an honour) |
turn a lesser honour into a master
by drawing out the opponent's masters. |
| Responder |
the partner of the opener. |
| Sequence |
a series of at least three cards in
a row; e.g. A K Q, K Q J, Q J 10…. |
| Singleton |
one card only of a certain suit. |
| Slam
|
contract of 13 tricks for a grand
slam and 12 tricks for a small slam. |
| Suit |
each of the four "families" of a pack
of cards: Clubs, Diamonds, Hearts, Spades. |
| Tournament |
bridge competition where all the players
play the same hands. |
| Trump |
a suit one chooses and which has priority
over the other suits. |
| Trump
in |
capture the opponent's card with a
trump so long as you haven't any cards of the suit led. |
| Void |
no card in a certain suit. |
| Vulnerable |
"state" determined by the number of
the deal which allows you to gain more points for game and slams. |