
In order to facilitate contact with your young public, remember that the sooner the contact is made, the sooner the inhibitions or timidity pass in front of a teacher who is perhaps not part of the school and who is not "exactly like the others". First of all, you will try to make them find out for themselves what they "need" in order to play Bridge. You can for example write on the board:
and complete the answers as you go along :
Next
Then
Now
And finally.
Start with a simple example on the board straight away, and strictly applying this rule, go on to the Illustration Deal Introduce the notions of declarer (leaving until later the explanation that he is the one who plays); explain the role of dummy; make clear who has the lead. Invite your young flock to look at the wall chart giving the order of the cards and simply explain to South that he must make as many tricks as possible telling him that he is "betting" that he will make eight tricks with his cards and his partner's: if he does it, he wins; if the opponents make more than five, they win (nothing more than that at the moment). Leave them to play a totally free game (including who leads!) simply inviting them to separate the tricks which they have won (to make it easier to count them); simply note the result (with appropriate congratulations to the winners of the "bet" or, more likely, the defence!). The lesson to draw from this deal is twofold:
Free deal There will normally be a little time left: so ask them to shuffle the cards and play a deal "for real": pass quickly behind your young participants and decide which pair should play after counting the Honour points of one pair.
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