Lesson 10
  Advice of the Day Lesson of the Day Training Test
Check the Learning
  Illustration Deal Glossary Hand-out

The Game Plan in Suits

Correction of exercises

a) you must show the pupils that there are two losers in Hearts, one in Diamonds and one or two in Clubs while getting them to guess why but without insisting too much. Insist, on he contrary, on this notion of a losing card that you will define as a card that the opponent will take if you don't do something to stop him (advice 10.1). Show them now that there is nothing to be done about two of the losers of the four or five in hand (make them find which ones and don't stop until you have the answer: one in Diamonds and at least one in Clubs). Tell them that the solution is in transforming the two losers in Hearts (advice 10.2).
b) As for the manner of playing the Clubs and the hope of finding the Ace well-placed, don't insist too much; that is the subject of another lesson. Don't do too much at once.

Comprehension questions

Keep banging in the nail….

Comprehension questions Suddenly hide the Decision Table and do a test to check who has more or less memorised it:
a) What are the five magic numbers?
b) What is the minimum number of DH points to play a contract?
c) What can one bid with 28 DH in the two hands? And with 32? And with 23? And with 37?
d) What is the difference between H points and DH points? (hoping that this impromptu check doesn't give you a nasty surprise: you never know…