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The
Game Plan in Suits
Correction
of exercises
| a) |
you must show the pupils that there
are two losers in Hearts, one in Diamonds and one or two in Clubs
while getting them to guess why but without insisting too much. Insist,
on he contrary, on this notion of a losing card that you will define
as a card that the opponent will take if you don't do something to
stop him (advice 10.1).
Show them now that there is nothing to be done about two of the losers
of the four or five in hand (make them find which ones and don't stop
until you have the answer: one in Diamonds and at least one in Clubs).
Tell them that the solution is in transforming the two losers in Hearts
(advice 10.2).
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| b) |
As for the manner of playing the Clubs
and the hope of finding the Ace well-placed, don't insist too much;
that is the subject of another lesson. Don't do too much at once.
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Comprehension
questions
Keep banging in the nail….
| Comprehension questions
Suddenly hide the Decision Table and do a test to check who has more
or less memorised it: |
| a) |
What are the five magic numbers?
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| b) |
What is the minimum number of DH points
to play a contract?
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| c) |
What can one bid with 28 DH in the
two hands? And with 32? And with 23? And with 37?
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| d) |
What is the difference between H points
and DH points? (hoping that this impromptu check doesn't give you
a nasty surprise: you never know… |
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