Lesson 23
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Today you are going to introduce the last modification to the rules of the game: that which allows over-bidding by the "defence" against game or slam contracts bid by the opponents. Very obviously, to avoid defending at all costs, you must introduce the notion of punishment for under-tricks, and speak about the rules of over-bidding by the attacking side (advice23.3). The theoretical content of this lesson is therefore important and difficult at the same time. Take the time to present it carefully. For once, the playing of the cards in the deals of the day will be secondary …

Start the lesson with a reminder of the value of vulnerable and non-vulnerable game bids; then ask your pupils by how many tricks the side who is not bidding the game contract could go down and still make a profit, depending on the various vulnerabilities. To help them, write the following table (advice 23.4):

  game down
not vulnerable
420
50
vulnerable
620
100

Get them then to calculate that they could allow themselves, not vulnerable, 8 or 12 under-tricks (!!) depending on the opponents' vulnerability, and 4 or 6 under-tricks respectively (which is still enormous) if they are vulnerable.

Get them to accept the idea that if you had the right to over-bid like this the game would become impossible: then explain to them that there exists a different scale for going down, adapted to these situations. To use it, the declarer who had bid the contract to win it (advice 23.5) must double the opponents' sacrifice bid. Then give the detail of the "cost" of doubled under-tricks.

  vulnerable not vulnerable
1 down
200
100
2 down
500
300
3 down
800
500
4 down
1100
800

Which you can resume like this:

- the first doubled under-trick costs 100 points not vulnerable, 200 points vulnerable;
- the following doubled under-tricks are each worth 300 points vulnerable;
- the second and third under-trick doubled not vulnerable cost 200 points, the rest 300 points.

Now compare the respective costs of doubled under-tricks not vulnerable and vulnerable and the values of different game bids, by making two small tables:

I - The side bidding for game is not vulnerable:

His contract is worth
Down costs
  Not Vunerable Vunerable
- 1
100
200
- 2
300
500
- 3
500
800
- 4
800
1100

 

400

 

Not vulnerable, you can go down by two doubled tricks with profit, only by one if vulnerable.

II - The side bidding for game is vulnerable:

His contract is worth
Down costs
  Not Vunerable Vunerable
- 1
100
200
- 2
300
500
- 3
500
800
- 4
800
1100


 

600


This time, going three down not vulnerable is profitable, as is two down vulnerable. On condition of course that the opponent would make the contract that he has bid !! (advice 23.6).

Once your pupils have understood the mechanics of "sacrifice bidding", you can explain the rules of valid over-bidding in Minibridge:

1) When one side spontaneously bids a game contract, the opponents nonetheless communicate the usual information (advice 23.7).
2) If the "defence" player discovers a fit in his side and in this case only, he bids the contract which the Decision Table would allow him to bid if the opponents hadn't over-bid. He then counts the difference in tricks to the level he must now play at and, calculates that he will go down doubled by this number of tricks.
3) He evaluates the cost of his likely failure and compares it with the value of the opponents' contract.
4) If the cost of failure is higher than the opponents' game, he has no right to over-bid.
5) But if it is the opposite, he must "defend" (advice 23.8).
6) In this latter case the ball returns to the bidder of the attacking side:
- if his number of DH points lets him bid at the next level, he must do so: he has been "pushed".
In this case the bidding continues, the defending side still having the right to over-bid (advice 23.9).
- in the opposite case, he doubles, which closes the sequence (advice 23.10).

This procedure is going to seem extremely complicated to your pupils. Illustrate it immediately with a concrete example:

- North is dealer; he bids a contract of 4, vulnerable.
- The bid comes to East who discovers a nine card fit in Diamonds and 25 DH points in the two hands. He is not vulnerable. This strength allows him to hope to win 3; he must bid 5 over 4, so he is short by two tricks. But two under-tricks doubled, not vulnerable, cost 300 points, whereas the game in 4 would give North-South 620 points. So he must defend in 5.
- North can still bid. If his side only has 27 to 29 DH points, he cannot take the risk of over-bidding to 5, and must double. If his side has 30 to 32 DH points, he bids 5(advice 23.11)
- At 5 East makes the same calculation, counting on losing by one trick more than the last round. This nonetheless allows him to bid 6© (risk of 500 against 620), whereupon North can do nothing other than double. Whew!!

Quick, get them to play the deal of the day

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