Teacher's Manual

We play with a trump

Session 3.3 : Creating tricks thanks to trumps


Session Program


  • Ruffing in the short hand
  • Ruffing in defence: Lead of a singleton
  • Ruffs and communications
  • When to play trumps?

Ruffing in the short hand

The objective of this session is to show them, for the first time, how they can plan the play in trump: at each session, you will have them count their side’s number of trumps, infer the defence’s number of trumps, so that they can afterwards count only those. . Spread the trump suit on the table, the two hands facing each other and have them count how many tricks they will take in this suit, leaving them enough time to place them opposite each other, if they so need.

  9 8
  7 6 4
  A K Q J 10


They will find five tricks.

Then add the Diamonds and let them time to find that if they play the Ace of Diamonds, then ruff the second Diamond, go back to their hand with a trump and ruff the third Diamond, they will win seven tricks with their trumps.

  7 6 4
  5
  A K Q J 10
  A 9 8



To be able to win extra tricks, you must ruff with the hand with the smallest number
of trumps (short hand)


To show them that ruffing with the hand with the long trumps does not create any extra trick, transfer the singleton in South and ask them the following question:

Will you do more tricks if you ruff with the A, K, Q, J or 10 ?
No, as you have already counted these tricks.

  7 6 4
  A 5 4
  A K Q J 10
  9

Ruffing from the hand with the long trumps does not create any trick

Have them play the following hand to have them practice the short-hand ruff.


Session first hand (3.3.1)


Dealer 3.3.1     Dealer North

 
  Q 3 2
  6 2
  J 8 4
  Q 5 4 3 2
 
  9 8 4
  9 8 5 4
  A K Q
  J 10 9
 
N
  5
  Q J 10 3
  10 9 7 5
  K 8 7 6
W
 
E
 
S
 
 
  A K J 10 7 6
  A K 7
  6 3 2
  A
 

South
West
North
East
I pass
I pass
I open
I have 3 cards in  
Spade trump!
I have 6 pts
I play 4    
     

 

West leads the Ace of Diamonds and takes three Diamond tricks. He then leads the Jack of Clubs.
South counts that he can win nine tricks and has to find the last one with a ruff from the hand with the short trumps.
Before drawing all the opponents’ trumps, he plays the Ace and King of Hearts, then ruffs the last Heart in the dummy.
Score: 4   = : 420 NS

Ruffing in defence


With the second hand, you are going to remind them that the defence side can also ruff. When you have a singleton, it can often be a good thing to lead it…

Session second hand (3.3.2)


Dealer 3.3.2     Dealer East

 
  J 7 5 2
  9 8 5 4
  Q 10 6
  K 4
 
  A 8 3
  K J 7 6
 3
  J 10 9 8 2
 
N
  6 4
  10 3 2
  A 9 8 7 4
  Q 6 5
W
 
E
 
S
 
 
  K Q 10 9
  A Q
  K J 5 2
  A 7 3
 

South
West
North
East
I pass
I open
I have 4 cards in  
Spade trump !
I have 7 pts
I play 4    
     

 

On the opening lead of the 3 of Diamonds, If East takes the Ace and returns a Diamond, his partner will be able to ruff. After that West should not play Heart, so he can later take the King of Heart and Ace of Spades to set the contract by one trick
Score: 4   -1 : 50 EW

You can also tell them that sometimes it might not be interesting at all for them to lead their singleton, for example when they have sure tricks in trumps (Q J 10, or even A K Q …)


Ruffs and communications

In the next hand, you need to ruff twice from the shorter hand and therefore find communications between the two hands.

Session third hand (3.3.3)

Dealer 3.3.3     Dealer South

 
  9 8 7 5
  10 5 4 3
  A 7 6 4
  J
 
  J 6
  Q J 7 6
 K Q J 9
  Q 9 5
 
N
  Q 2
  9 8
  5 3 2
  K 10 7 6 3 2
W
 
E
 
S
 
 
  A K 10 4 3
  A K 2
 10 8
  A 8 4
 

South
West
North
East
I open
I have 4 cards in  
Spade trump !
I have 7 pts
I play 4    
     

 

West leads the King of Diamonds. South plays two rounds of trump and needs to ruff two Clubs in the dummy, going back to his hand with the Hearts.
Score: 4   +1 : 450 NS

When to play trumps?

To prevent opponents from ruffing, you will draw the trumps even if you are missing one honor. But sometimes, you should not do it at immediately.
This hand is aimed at showing the pupils that they will sometimes need to ruff before playing the trumps.

Session fourth hand (3.3.4)

Create ruff opportunity.

Dealer 3.3.4     Dealer West

 
  A Q 5 4
  A 10 4
  A 10
  A J 5 4
 
  9 3
  7 5 3
  K Q J 9 6
  8 3 2
 
N
  J 10 8 7
  8 6
  5 3 2
  Q 10 9 7
W
 
E
 
S
 
  K 6 2
  K Q J 9 2
  8 7 4
  K 6
 

South
West
North
East
I pass
I open
I have 3 cards in  
5 cards in  
Heart trump!
I have 13 pts
You play 6  

 


Lead: K
33 points when adding both hands, so North announces "You play 6 ".
(Although he is the one with the greatest number of points).
For finding the twelfth trick, South needs to ruff once in the short hand. He therefore needs to return a Diamond to “create a ruff opportunity” before playing trump.
Score: 6   = : 980 NS