Session 5.1 : The 1♥ or 1♠ opening, the 4-level raise
Session program
- Reminder: the notion of fit, the total points Decision Table
- The 1
or 1
openings - The 4-level raise
- The first finesses
Reminder
- What is the necessary condition for a trump play? To have a fit, that is at least eight cards in a common suit.
- When you know you have a fit, what do you need to count? Distribution points.
- Is a singleton useful to play in No Trump?
- What is a void?
- When your side holds ten trumps, how many points do you add?
- 27 pts, for bidding a 4-level game
- 33 pts, for bidding a small slam
- 37 pts, for bidding a grand slam
The 1
or 1
opening
Up to now, they opened with1NT all the balanced hands with 16 to 18 HCP. From now on, be the hand balanced or not, they should open in Hearts or Spades as soon as you own at least five cards in the suit..
To open with 1
or 1
you have to have five cards or more in Hearts or Spades and at least 12 HCP
Don’t speak about upper limit. Suggest a few exercises:
Exercises
With the following hands, what do you open?
1 |
2 |
3 |
4 |
Hand 1: 13 HC points, five cards in Spades: 1
Main 2 : Hand 2: 16 HC points, neither five Hearts, nor five Spades: 1NT
Hand 3: 16 HC points, five cards in Heart: 1
Hand 4: 15 HC points, six cards in Spade: 1
The responder discovers a fit, 4-level raise
5 |
12 HC points, five cards in Spades, the conditions are there to open with 1 |
Then place the hand face down, leaving only the 5332 distribution visible, and present a responder’s hand.
| opening : 1 |
6 |
opening, what are the questions you should ask yourself?
- How many cards do I have in Spades?
Three, so we have a fit, we are going to play with a Spade trump. - At what level?
Have them review the level where you can score a game (27 pts) and small slam (33 pts). - Be careful! What is your evaluation of the opener’s hand now that you have a fit?
They should at that point visualize the doubleton in the opener’s hand (face down cards), so the opener owns at least 13 pts
The responder can then count 13 pts in the opener’s hand + 14 pts in his, at least 27 pts, he then bids the game.
| opening : 1 |
7 |
10 HCP + 2 distribution points for the 9th trump, 2 distribution points for the two doubletons, i.e. 14 pts; at least 28 pts in your side, you still bid a game…
Exercise
This exercise aims at showing the pupils the diversity in the hands allowing them to bid a game in front of a major opening. Your partner opened with 1
. With the following hands, how many distribution points do you have?
8 |
9 |
10 |
11 |
Hand 8: 2 distribution points because of the singleton
Hand 9: No distribution points despite the fit
Hand 10: 1 point for each doubleton + 2 points for the 9th trump: 4 D points
Hand 11: 3 points for the void + 2 points for the 9th trump + 1 point for the 10th = 6 D points
opening, the responder having 14 pts will bid 4
.
Further bidding
Raising to game, the responder transmits the following message: "Partner; we have enough to play a game if you have a minimum hand".
Session first hand (5.1.1)
Hand 5.1.1 Dealer North
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
I pass |
I pass |
||
1 |
4 |
||
I pass |
Lead:
Q
Evaluation: North has 15 pts, the side total is at least 28 pts
Delay drawing trumps for a short hand ruff.
Score: 4
= : 420 NS
session second hand (5.1.2)
Hand 5.1.2 Dealer East
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
I pass |
|||
1 |
4 |
||
6 |
I pass |
Lead:
K
Opener’s rebid at 6
(21 pts)
Four rounds of trumps leaving the high trump outstanding…
Cash your tricks
Score: 6
= : 980 NS
Discovering the first finesse
The declarer side
You try to have the children guess how to maneuver and why to finesse: to take tricks with cards that are not high.
1 |
2 |
3 |
■ The Ace is missing |
■ Where is the King? |
■ Where is the Queen? |
The terms of finesse, direct or indirect, are of no importance. You don’t need to mention them. The maneuvers need to be often reviewed before they can be understood:
- You need to play a small card to the non-high card you want win with.
- For it to work, the opponents’ high card must be placed before the non-high card.
A finesse has one chance out of two to win or to fail!
If you don’t take a finesse, you have no chance at all to win it...
The defending side
Once again, let them discover it cards on table…
The player seated after the dummy plays the lowest useful card
4 |
|||
◊ |
|||
5 |
|||
◊ |
|||
6 |
|||
◊ |
|||
Session third hand (5.1.3)
Hand 5.1.3 Dealer South
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
1 |
4 |
||
6 |
I pass |
Lead:
8
Bidding: the opener bids the slam (21 pts)
Handling trumps: leave the high trump outstanding with the defence, short hand ruff.
Defence: play the right card in third position.
Score: 6
= : 980 NS
Session fourth hand (5.1.4)
Hand 5.1.4 Dealer West
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
I pass |
I pass |
I pass |
|
1 |
4 |
||
I pass |
Lead:
K
Bidding: Evaluation of North’s hand (3 D pts)
Card playing: differ drawing trump, urgent discard on a Club in the dummy.
Short hand ruff, finessing the King of Diamonds.
Score: 4
= : 420 NS