Session 6.2 : Four players bidding -
Sacrifice contract - Importance of the scoring table
Session program
- The 1
overcall - Raises
- The double finesse
overcall on a 1
opening.
This session will show them the advantages of an overcall and will teach them how to overcall.
Session first hand (6.2.1)
Hand 6.2.1 Dealer North
N |
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W |
E |
|||
S | ||||
South |
West |
North |
East |
Pass |
Pass |
||
1 |
Pass |
3 |
Pass |
4 |
Pass |
Pass |
Pass |
Lead:
K
South wins ten tricks by going back in the dummy three times in Heart to take and repeat the finesse to the King of Clubs.
Score :
4
= : 420 NS
Hand 6.2.1 Dealer West
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
1 |
Pass |
3 |
|
Pass |
4 |
Pass |
Pass |
Pass |
Lead:
A
West wins eleven tricks: six trumps by ruffing once in the short hand and five Diamonds
by finessing the King.
Score :
4
+1 : 450 EW.
Conclusion of these two hands: in a trump contract, it can happen that both sides win a game contract. If South is the dealer, West should have the possibility of overcalling and finding a winning contract for his side. Here again we will be discussing the notion of overcalling.
Conditions for a 1
overcall on a 1
opening
IYou can overcall with 1
on 1
each time you would have opened with 1
, that is as soon as you have 12 HCPs.
Example :
| South | South |
West |
North |
East |
||
1 |
||||||
1 |
||||||
But it may also be interesting to say something when you don’t have an opening hand, but at least de 8 or 9 points with one of the two following conditions being true:
- The hand is irregular (it shows a singleton, two long suits, etc.)
- or the Spades are very "pretty"(minimum three honors)
Examples :
| South | South |
West |
North |
East |
||
1 |
||||||
1 |
||||||
| South | South |
West |
North |
East |
||
1 |
||||||
1 |
||||||
Further bidding
Raises on the opening are not modified by an overcall.
Raises on an overcall follow the same rules.
Double finesse
You try a double finesse if you are missing two honors.
Examples :
South leads the 2 to the Jack. When he again has the lead, he will play the 5 to the Queen. |
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◊ |
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South leads the 2 to the 10. When he again has the lead, he will play the 5 to the Jack. |
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◊ |
|||
Session second hand (6.2.2)
"Fighting" for the contract.
Hand 6.2.2 Dealer East
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
Pass |
|||
1 |
1 |
2 |
2 |
3 |
Pass |
Pass |
Pass |
Lead:
A
Bidding: the four players bid in turn. South has enough points to bid up to 3
.
Declarer: South should take a double finesse in Diamonds (and possibly finesse the Queen of Spades).
Score:
3
= : 140 NS
Session third hand (6.2.3)
Further bidding to game after an overcall.
Hand 6.2.3 Dealer South
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
Pass |
Pass |
Pass |
1 |
1 |
3 |
4 |
Pass |
Pass |
Pass |
Lead:
10
North can count 13 pts and bids the game on his partner’s overcall.
Declarer: To win, South must take the double finesse to As-Queen of Clubs.
Defence: If the declarer leads the 10 of Spades from the dummy, don’t go up with the King of Spades...
Score:
4
= : 420 NS
Session fourth hand (6.2.4)
Where you discover it can be a good thing to go down…
Hand 6.2.4 Dealer West
N |
||||
W |
E |
|||
S | ||||
South |
West |
North |
East |
Pass |
Pass |
1 |
|
1 |
2 |
3 |
4 |
4 |
Pass |
Pass |
Pass |
Lead:
6
Bidding: South has not enough to open, but has a good suit for an overcall.
South can bid 4
hoping that going down will be cheaper than the opponents scoring the game.
Score:
4
= : 420 NS
4
-1 : 50 NS